One connected view of how people discover your game, start playing and find a reason to return. 6 phases, 24 modules and 96 steps to turn gameplay into content, installs and returning players.
- Game & Audience and Validation & Product: the player promise, playable proof and onboarding
- Creator Strategy: creator fit, content angles, terms and an asset library
- Launch & Discovery: store page, organic launch, paid tests and install flow
- Retention & Revenue: first session, live ops, fair monetization and lifecycle
- Learning & Scale: attribution, creative signals, unit economics and the next wave
- A ready-to-run Claude prompt for every module
Drop your email below to get instant access.